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Old 02 October 2015, 20:03   #121
dlfrsilver
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Quote:
Originally Posted by ReadOnlyCat View Post
I am a bit surprised that the background would be planar given that these layers are tile based. There is little advantage to defining tiles content using a planar layout and the MegaDrive/Genesis uses chunky pixels for tile content for example. Do you have a link to your source?

Also it would not be too hard to create custom sprite viewers by changing the palette with the copper. It would be easy to display several sprites per scanline provided the underlying palette is changed on the fly.
Zoomed in full color versions could also use copper chunky.

There are plenty of ways to display high color content on OCS Amigas if one is willing to build dedicated viewers.
mame doesn't support chunky graphics. That's why no sega arcade game can have its sprites visible inside mame.

If you want to see the sprites, go to the outrun disassembly website, there is a tool which allows to save the sprites in BMP, but alas it doesn't work with all sega games.

You should be able to get the golden axe sprites, or afterburner ones.
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