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Old 01 October 2015, 08:12   #100
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 45
Posts: 962
Originally Posted by RichAplin View Post
I don't think "all the raw footage would cost a lot more" is really the case; I suspect that most of the money is in paying the people-costs; the camera-people, the Caulfields, chasing all the interviewees down, organizing it all, there's plenty of (very reasonable) costs incurred. Certainly the time in the editing ... but then the raw footage by definition doesn't need so much work on it. The cost of digitally distributing video, even HD, is trivial. If people really _really_ want to watch the raw (well, nearly raw) footage and are prepared to pay a premium for it, then... it doesn't seem an unreasonable thing to offer.
You are right, download costs or physical media costs are almost negligible in the mix and I should have realized that since that's been the case in video games for quite some time already. Sometimes I just can't think straight.

Originally Posted by RichAplin View Post
I don't have a strong opinion either way - and I'm certainly not inclined to criticize the makers for their choices because what they're doing is infinitely better than doing nothing. Perhaps they'd be receptive to the idea of putting the raw footage online (behind some sort of paywall, fair enough) for super-fans who are prepared to pay a little extra for the option to see every single word that was uttered by every interviewee? Who knows - why not ask them?
Absolutely, and that's why I backed the project rather than not.
And actually I will send them an email via Kickstarter about it, we'll see what comes out of it.

Originally Posted by RichAplin View Post
Also, you'd be surprised how little I care what people think about the games I coded 25 years ago - not being an asshole about it, I mean it's really not a big deal to me on the scale of things; I spent maybe 6-9 months on a typical game at that time and there were compromises, some forced on me by hardware or company management, some things I'd do better if I did it again, whatever; I've done lots of things in my career; most of which are lesser known than, say, Invade-a-load on the C64.
Ok that's a lot of "I" but what I'm trying to say is that really it's all just geekin' and as a lifelong coder the personal reward is in the geekery ;-)[
The journey is the reward indeed and I have seen on several threads here that you can indeed take negative criticism with the appropriate measure of salt but I must take (very slight) issue with your "how little I care" statement since I cannot believe you are equally insensitive to positive feedback. A grump who makes an uninformed statement about one of your games can be safely ignored but someone who says they have fond memories of playing it surely does trigger less neutral feelings I presume?

Even geeks like to know they made people happy.
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