Quote:
Originally Posted by dlfrsilver
It's more complicated than that.
1) The palettes are spread in the code
2) The backgrounds are planar
3) .... but the sprites are in chunky mode ! (that's why it can't be seen under mame).
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I am a bit surprised that the background would be planar given that these layers are tile based. There is little advantage to defining tiles content using a planar layout and the MegaDrive/Genesis uses chunky pixels for tile content for example. Do you have a link to your source?
Also it would not be too hard to create custom sprite viewers by changing the palette with the copper. It would be easy to display several sprites per scanline provided the underlying palette is changed on the fly.
Zoomed in full color versions could also use copper chunky.
There are plenty of ways to display high color content on OCS Amigas if one is willing to build dedicated viewers.