Quote:
Originally Posted by dlfrsilver
It's more complicated than that.
1) The palettes are spread in the code
2) The backgrounds are planar
3) .... but the sprites are in chunky mode ! (that's why it can't be seen under mame).
The sega games would need a tool which would read the palette inside the game rom code, and used in conjunction with sprites and background roms, and allowing saving the sprites with their colors, as well as the background.
With this, it would be easier to see how hard it would be to make a faithfull port in 256 colors for A1200
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Are you saying that it would be easier to somehow intercept whatever MAME is feeding into the framebuffer instead of trying to interpret the code in the original ROM?