View Single Post
Old 27 September 2015, 10:35   #118
eXeler0
Registered User
 
eXeler0's Avatar
 
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,970
Quote:
Originally Posted by dlfrsilver View Post
It's more complicated than that.

1) The palettes are spread in the code
2) The backgrounds are planar
3) .... but the sprites are in chunky mode ! (that's why it can't be seen under mame).

The sega games would need a tool which would read the palette inside the game rom code, and used in conjunction with sprites and background roms, and allowing saving the sprites with their colors, as well as the background.

With this, it would be easier to see how hard it would be to make a faithfull port in 256 colors for A1200
Are you saying that it would be easier to somehow intercept whatever MAME is feeding into the framebuffer instead of trying to interpret the code in the original ROM?
eXeler0 is offline  
 
Page generated in 0.04775 seconds with 11 queries