Originally Posted by Sephnroth
- Frameworks, not engines.
I think Sephnroth is on to something here. Something like
SDL would probably find an audience. Not SDL proper, since we already know that it has a long way to go before reaching acceptable performance, but something offering the basic services of setting up screens, blitting, scrolling, sprites and reading input from keyboard and joysticks.
It doesn't have to look and feel like SDL, since no programmer that can handle C would have any trouble reading a description of a more Amiga-oriented API with the right features. SDL itself is useful for ports, but I think that what we're looking for in this thread is not slow ports of games you can play on a PC or Mac, but new Amiga games.
With luck, this kind of "slim SDL" could even be adapted for other platforms.