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Old 18 September 2015, 16:36   #13
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Join Date: Aug 2007
Location: Ft. Collins, CO USA
Age: 42
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Originally Posted by roondar View Post
Interesting... Turns out there is more music synthesis in Amiga games than I was aware of.

I always thought the CPU load for that would be rather large. Does anyone know how much rastertime these synthesizers used? It can't have been that much then?
The Say command in WB 1.3 and earlier ran an on a flat 68000. The voice synthesis in Deluxe Galaga only announced the type of level: "get ready", "meteor storm", and during a warp malfunction: "warning, warning, warning". It didn't speak during the actual gameplay. (Besides that, the registered version used speech samples instead so it didn't sound like a robot.)
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