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Old 18 September 2015, 16:49   #12
roondar
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Join Date: Jul 2015
Location: The Netherlands
Posts: 262
Interesting... Turns out there is more music synthesis in Amiga games than I was aware of.

I always thought the CPU load for that would be rather large. Does anyone know how much rastertime these synthesizers used? It can't have been that much then?
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