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Old 14 September 2015, 22:58   #151
eXeler0
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Join Date: Feb 2015
Location: Sweden
Age: 43
Posts: 1,419
It would also be helpful if there were tools or at least macros/scripts for say Photoshop (or other tool) to help converting assets and help with limitations. The game running on PC would obviously use 24bit graphics + 8 bit alpha blend while assets for a 1200 version would need to be downscaled and downgraded to appropriate levels.
Palette juggling in Dpaint is not the 2015 way to do assets for multiple platforms ;-)
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