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Old 13 September 2015, 12:27   #117
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
personally i target A1200, but yeah, it's a lot of effort to make an Amiga game, for very little money. it's not a great business model. better development tools would help, having to write everything from scratch in Asm is a bit of a pain. Alex keeps mooting the idea of converting Mr Beanbag to mobile platforms, at least we already have the assets for it but the game engine will have to be redone. The main thing i worry about is the change of behaviour resulting from different screen refresh rates. The original is obviously hard-coded for 50Hz.
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