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Old 09 September 2015, 14:33   #29
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Originally Posted by phx View Post
Working with limited hardware also has the advantage that game projects won't become too huge, and never finished.
Well err err...

Sounds interesting. Will you do it with macros or write a real compiler/translation unit?
it'll be more than macros, in fact i'll leave macros to the underlying assembler, first thing first is a hierarchical namespace structure (using curly braces, my favourite) and an easier way to track stuff you put on the stack.

so labels inside a block will get the label before the start of the block as a prefix. i won't go into too much detail here because it's off-topic and anything i write here may change by the time i actually implement it.
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