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Old 09 September 2015, 15:33   #29
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Quote:
Originally Posted by phx View Post
Working with limited hardware also has the advantage that game projects won't become too huge, and never finished.
Well err err...

Quote:
Sounds interesting. Will you do it with macros or write a real compiler/translation unit?
it'll be more than macros, in fact i'll leave macros to the underlying assembler, first thing first is a hierarchical namespace structure (using curly braces, my favourite) and an easier way to track stuff you put on the stack.

so labels inside a block will get the label before the start of the block as a prefix. i won't go into too much detail here because it's off-topic and anything i write here may change by the time i actually implement it.
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