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Old 03 September 2015, 02:48   #54
ReadOnlyCat
Code Kitten

 
Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,005
Quote:
Originally Posted by Mrs Beanbag View Post
i have been pondering lately, the idea of using techniques used in demos, such as sine-wave scrollers, to do texture mapping, with low-resolution textures (maybe 16x16 blocks for the walls).
Please post about the sine wave scroller techniques in the thread I created about Doom like rendering.
They might help rebound the reflection and I'm afraid this thread will explode if we continue to dive deeper in off topic territory.
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