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Old 02 September 2015, 21:22   #49
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
i have been pondering lately, the idea of using techniques used in demos, such as sine-wave scrollers, to do texture mapping, with low-resolution textures (maybe 16x16 blocks for the walls).
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