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Old 02 September 2015, 20:41   #47
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,021
Originally Posted by Rebel-CD32 View Post
This is why Doom works on the Mega Drive/32X combination: [...]

It's not using any of the Mega Drive's graphic modes so why guess? It's running on completely different hardware and simply pumped out through the Mega Drive's AV holes.
Why guess? Because we are talking about "Zero Tolerance" on the MegaDrive and not about Doom/32X.

If you really want to know how to write efficient 3D for the Mega Drive you need to talk to GASEGA68k, who programmed the homebrew Wolfenstein port and claims he has an unreleased engine which runs even smoother in a larger window size! He's also coded Starfox and Mario Kart routines for the Mega Drive, two game types which the A500 is also sorely lacking in.
Indeed, lacking they are, and you made me quite curious about these routines but I'll refrain from pursuing the topic because we're fully in off topic land at the moment.
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