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Old 25 August 2015, 11:26   #8
Total Chaos forever!

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Join Date: Aug 2007
Location: Ft. Collins, CO USA
Age: 43
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Adding to what Sandro said, most PC 3D FPS ports run like crap on an Amiga specifically because they use texture mapping. Compare ADoom to DoomAttack and you'll see that the latter is nearly twice as fast because it limits the texture maps to only part of the palette depth on an AGA system and uses the blitter to do filled polygon depth shading in native planar. If the same technique were applied to the others mentioned, they would've been faster as well.
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