Originally Posted by dreamkatcha
Oh come on, what's not to like?
Disproportionate size of things/speed at what it all moves
Poor map design converting it into a lottery for the coins you need
Basically the idea of "grab all this before exit is open"has always been absolute shit.
re-tracing your steps a hundred times to find the last hidden one to open the exit
It's not hidden. The level was poorly designed. You just described my idea of a very poor afternoon spent wasting time on this pile of turd.