Originally Posted by ReadOnlyCat
I am not sure many games would tolerate the latency of an Internet connection.
Even the super low latency of a connection to Google or Amazon cloud services is between 30 and 40 ms which is about 1.5 to 2 times a 50Hz frame.
(And you would be insanely lucky to reach this latency between two random Internet connected computers.)
Most of the multiplayer games support multiplayer via parallel or serial and as Toni said in another thread they usually assume < 1 frame latency.
This said, there is no reason why new Amiga games could not support Internet multiplayer gameplay.
The only thing which prevents it at the moment is lack of volunteers to code them.
It is intuitive that games like Streetfighter II would be problematic due to latency, but I was thinking of turn-based puzzle or strategy games.
Maybe there is no demand for Internet play, and maybe talking about retro games online really is more fun than playing them.