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Old 18 August 2015, 05:03   #18
Code Kitten

Join Date: Aug 2015
Location: Montreal/Canadia
Age: 46
Posts: 1,038
Originally Posted by Deaths_Head View Post
Well I think Populous is a good example of original amiga innovation that started a genre, Mega lo mania another classic, Lemmings, Worms, Sensible Soccer, Cannon Fodder, Chaos Engine, Elite/Frontier, Simon The Sorcerer, Beneath A Steel Sky, Formula 1, Last Ninja 3, Turrican II, AnotherWorld, Wings, and countless others.
Another World, Populous, Lemmings, Worms, Cannon Fodder, Wings: ok. (Maybe MegaLoMania but I don't know the game.)

Sensible Soccer, Chaos Engine, Last Ninja 3, TurricanII: these are just evolutions of existing genres (very well made, but not revolutionary).

The lead for these was not the Amiga:
C64: Turrican (Manfred Trenz), Last Ninja3
ST: Elite/Frontier
PC: Beneath a Steel SKy

What we remember (rightly, because that is how we experienced it then) as "Amiga" and "new" is not necessarily so Amiga nor so new.

Originally Posted by Deaths_Head View Post
I think the amiga had a much more diverse and interesting catalogue than any game console at the time.
I am not saying I disagree but I have changed my opinion about that from "yes" to "it is very difficult to determine" after I recently started playing games on a MegaDrive/Genesis. There are many game types on the platform which do not exist on the Amiga at all: JRPGs notably which I regret discovering only now because some of them are fantastic (Phantasy Star IV for example). (It is a shame moreover because the Amiga could have handled them like a breeze.)

The more I know, the more nuanced my opinion becomes and the more pointless it seems to favour a side over the other. I can see problems and qualities on both sides. The fact that I and Akira criticize some european styles does not mean we are throwing the baby with the bath water and reject all of them.

Originally Posted by Deaths_Head View Post
To say that the Amiga was just trying to badly emulate other systems does the format a disservice.
It feels to me that Akira did not mean to make such a broad generalization but rather tried to paint a general feeling given by many (not all) European games of the 80-90s. Too often (but not always) the emphasis was on technicity rather than gameplay and re-playing these old games alongside those of other platforms can sometimes make their flaws quite obvious.

But that does not mean that the Amiga did not have great games.
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