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Old 17 August 2015, 13:22   #20
kovacm
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Join Date: Jan 2012
Location: Serbia
Posts: 269
^

I remember when I first time saw work-in-progress with flat shaded polygons:

[ Show youtube player ]

it was fastest flat polygons engine on Atari so far and I wonder (I believe as many) if it would be sensible to add any kind of textures on it preserving reasonable frame rate?

eventually Doug implement more than just textures; there are lightmaps, transparency... pure joy
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