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Old 03 August 2015, 07:10   #203
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Join Date: Nov 2007
Location: Lyon / France
Age: 45
Posts: 2,906
Originally Posted by Thorham View Post
Fixed size with collisions and a simple hash algorithm. In C that's not complex at all, while it's already very effective.
A hash is quite easy in asm as well. This is what PhxAss does for label handling (making a sizeable part of its speed).
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