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Old 02 August 2015, 18:30   #189
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Quote:
Originally Posted by Thorham View Post
It's not complicated, period, unless I'm missing something.
it's not exactly head-bending, but it takes a lot more code than a simple array and a linear search. you're not arguing about the R/B Tree though i see!
(one day i want to try out my Merkle Tree idea...)

Quote:
You said solids (Real3D!) before
yeah... boundary representation of solids (BREP).
https://en.wikipedia.org/wiki/Boundary_representation

Quote:
Didn't say it's not complex, you said Amiga can't realistically do it, and it appears it can.
well ok, i was a little careless there. it CAN. but it would take hours rather than seconds. especially with the number of triangles we're dealing with (a few thousand to represent a sphere).

Last edited by Mrs Beanbag; 02 August 2015 at 18:36.
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