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Old 02 August 2015, 17:30   #189
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
Originally Posted by Thorham View Post
It's not complicated, period, unless I'm missing something.
it's not exactly head-bending, but it takes a lot more code than a simple array and a linear search. you're not arguing about the R/B Tree though i see!
(one day i want to try out my Merkle Tree idea...)

You said solids (Real3D!) before
yeah... boundary representation of solids (BREP).

Didn't say it's not complex, you said Amiga can't realistically do it, and it appears it can.
well ok, i was a little careless there. it CAN. but it would take hours rather than seconds. especially with the number of triangles we're dealing with (a few thousand to represent a sphere).

Last edited by Mrs Beanbag; 02 August 2015 at 17:36.
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