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Old 01 August 2015, 13:37   #146
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Thorham's Avatar
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 42
Posts: 3,046
Originally Posted by Samurai_Crow View Post
Mostly memory protected environments protect against dodgy drivers and libraries. Internal error detection is mostly done with managed code under .NET and such.
Managed code is a nice idea for 68k during development. Something where you can run code managed or natively. Permanently managed seems a bit much, though.

Even better would be an assembler that optionally adds code to check memory access and stack usage. Only during development, of course.

Originally Posted by meynaf View Post
I never said that memory protection wasn't useful as a development tool, actually quite the opposite.
What i'm saying is that we should have the freedom to enable or disable it at will.
I can agree with that.

Originally Posted by meynaf View Post
So you have an editor to do things graphically and not only code, right ?
Yes. You can use the editor for placing things that are static into the 3D space (there's a 2D mode as well, never used it), and code for things that change (such as those randomly spawning monsters). You also use code for game mechanics. Or you could do everything with code. It's up to the programmer, really.
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