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Old 29 July 2015, 17:54   #85
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Join Date: Nov 2007
Location: Lyon / France
Age: 45
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Originally Posted by Thorham View Post
Wouldn't memory protection detect such bad failures? There are also silent bugs that won't get noticed without memory protection while they would with the protection. One example is a bug altering some code somewhere. Very bad, but undetectable without memory protection until that code gets executed.
Memory protection doesn't detect everything, e.g. when you inadvertently alter your own data - which is more common than altering code (and usually a lot harder to debug).
Anyway this only shows memory protection as a debug tool - doesn't imply all programs should run under it. As many things, i see it as something you should be able to activate or not.

Originally Posted by Thorham View Post
Depends on the engine. Unity3D allows you to do just about anything. It gives you a bunch of systems that you can tie together how you see fit. Certainly a reasonable way to make certain kinds of software, unless you want to write everything from scratch. On the Amiga that can be interesting, on the peecee it may be an annoyance.
But you still have to instanciate objects to do things, don't you ?
How long is it to just setup a display and show some kind of image on it ?
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