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Old 29 July 2015, 18:41   #84
Thorham
Computer Nerd

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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 41
Posts: 2,972
Quote:
Originally Posted by meynaf View Post
Personnally i prefer "fail early and fail bad" over "fail late and fail silent".
Wouldn't memory protection detect such bad failures? There are also silent bugs that won't get noticed without memory protection while they would with the protection. One example is a bug altering some code somewhere. Very bad, but undetectable without memory protection until that code gets executed.

Quote:
Originally Posted by meynaf View Post
They look like modern zombies to me
I find them highly amusing

Quote:
Originally Posted by meynaf View Post
But you do only what that game engine allows you to do, iow you've got limited freedom.
Depends on the engine. Unity3D allows you to do just about anything. It gives you a bunch of systems that you can tie together how you see fit. Certainly a reasonable way to make certain kinds of software, unless you want to write everything from scratch. On the Amiga that can be interesting, on the peecee it may be an annoyance.
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