View Single Post
Old 24 August 2001, 22:54   #31
Junior Member
MethodGit's Avatar
Join Date: Dec 2002
Location: The Streets
Age: 34
Posts: 2,723
Originally posted by Codetapper
2. If a game uses disk images and you have an ADF, it is 99% of the time safe to just cancel the script at that point where it wants to image the disk and rename your ADF to Disk.1, Disk.2 etc. Forget transferring to ff0: or df0: etc. The only time this might fail is if the script copies something after the imaging which is NOT recommended anyway. (The other side effect is you have an adf which is 901120 bytes and the game might optimise it a little by slicing off the end if it's just padded with garbage).
Yeah, this is what I usually do with ADF-size-disk-image-utilising patchers. And a lot of the time it seems to work. However, I'm not sure about that optimising bit, since I remember using an 880k image for Bored Seal's Xenon patch, and it ran, but it never changed the size of the disk automatically from what I recall.
MethodGit is offline  
Page generated in 0.04029 seconds with 10 queries