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Old 17 June 2015, 12:36   #153
Supamax
Da Digger :)

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Join Date: Nov 2008
Location: Monza, Italy
Posts: 2,509
Quote:
Originally Posted by Jeff_HxC2001 View Post
Yes there is an IO timing issue with these games, and correct this by software correction will probably be hard.
Hard but not impossible?

Quote:
- 250Kbits/s, 300Kbits/s, 500Kbits/s support (FM/MFM).
How can this be appreciated / what does it imply? Faster (selectable) loading speeds?

Quote:
- Variable bitrate & flakey bit support "Ready"
WOW!!
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