Originally Posted by phx
A green ($0f0) background is shown when the game caused an exception or ran into an unhandled interrupt vector. Although the usual panic-colors should be a pattern from full intensity ($0f0) to black ($000), but perhaps the panic routine also crashed.
If you are still interested in debugging the problem, write me an email (frank at phoenix owl de) and I can send you an image with full debugging enabled (there is also an in-game debugging monitor program).
Its hard to tell from the picture, but its bars of black and green. I wouldn't mind debugging it. I'll send an email out.