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Old 10 June 2015, 19:52   #47
saimon69
Bedroom musician

 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 649
Quote:
Originally Posted by Samurai_Crow View Post
The Amiga polygon fill can go up to 3 or 4 bitplanes on AGA. ECS is stuck at 2. VirtuaRacer will have to wait for an FPGA accelerator.
Or go to the slower CPU driven route, that could handle 8 colours (in virtua race genesis i can see 16 but with well chosen colors and dither fill should be still doable) around 10fps - for a base 500 is not that bad, or maybe a mixed approach cpu first then blitter? (not a 3d programmer so might say something stupid)
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