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Old 09 June 2015, 17:52   #759
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,561
Quote:
Originally Posted by algorithm View Post
I had created a demo where one of the parts use non-dma sprites (for credits) the sprites are sloppily hidden initially via offset $1e4. On Winuae even on maximum overscan setting, there is no sign of the sprite on the screen.
A500 tested.

It was caused by chipset hpos=0 offset. (As I guessed). If sprite start hpos is >=2 and <=9, it will appear in right overscan border. Not non-DMA mode related, also happens in DMA mode. Will be emulated in next version.

(If you fix this, fix also right overscan background color copper waits )
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