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Old 21 May 2015, 14:28   #130
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Join Date: Aug 2014
Location: Leeds, U.K.
Posts: 38
Originally Posted by tomcat666 View Post
Smart plexors don't do this... you can calculate how long before you need to position next sprite and setup the irq to that line (or about 2 lines above )... giving the main loop to perform game stuff in between.
i was trying to illustrate things generally, but adding this kind of functionality is harder than not so it demonstrates the same point. Again, multiple solutions to one problem... =-)
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