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Old 21 May 2015, 14:22   #129
Retro Freak

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Join Date: Nov 2001
Location: Slovenia
Age: 45
Posts: 1,068
Originally Posted by TMR View Post
B) spend time each frame waiting around to reposition sprites, all of which are taking CPU grunt away from the other tasks that need to be running like game logic or the scrolling.
Smart plexors don't do this... you can calculate how long before you need to position next sprite and setup the irq to that line (or about 2 lines above )... giving the main loop to perform game stuff in between.
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