View Single Post
Old 12 May 2015, 14:26   #50
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 759
I don't think the game creator itself needs to run on an A500 for example. It just needs to produce good enough code that runs ok on a base machine (A500/1mb or vanilla A1200). It doesn't even need to include fancy stuff like parallax et all, just plain old good 8 way smooth scrolling at 320x200 or 320x256 (or about). Many good platformers and shooters would come out with this kind of system in place. It might even be a good idea to get a bounty going for something like that, I believe it could be a success.

Last edited by vulture; 12 May 2015 at 22:54.
vulture is offline  
Page generated in 0.03990 seconds with 10 queries