View Single Post
Old 10 May 2015, 17:01   #37
TMR
Registered User

 
Join Date: Aug 2014
Location: Leeds, U.K.
Posts: 38
Quote:
Originally Posted by amigapd View Post
Is that invitation only to Graham - or does it extend to others who were involved in the project? (I assisted with the background graphics) Or are you prepared to do two Amiga related articles , one on Maxwell and the other on Software Creation tools on the Amiga linked to the upcoming Dylan the Spaceman game which could encourage others with limited programming knowledge to actually attempt to make a plaform / shoot em up / Dizzy game for their favourite retro system?
Officially my brief is to cover games (Make This lets me get around that to a degree but not much) so it'd have to be a Making Of about Dylan The Spaceman after it's released which mentions the tools rather than t'other way around but yes, i'm always interested. As far as Maxwell goes, i'll happily talk to both of you for the interview and will get my act together next week at some point once i've recovered from finishing the current issue (it's open on my other desktop waiting for a final proof read) and, hopefully, the raging toothache i've been nursing since Play Blackpool. =-)

Quote:
Originally Posted by amigapd View Post
I have posted two requests for help with music with no take up yet - not even a simple yes I have an old music file which would be suitable.
It might be worth stepping into the wider demoscene community, perhaps?

Quote:
Originally Posted by amigapd View Post
This sort of got taken out of context - the question at the start of this thread was why is there not as many games being made as homebrew on the Amiga as C64
Homebrew is a very vague term, essentially anything being done now for 8- and 16-bit systems is homebrew by the definition i tend to lean towards but there's a few people who stick to the version that says it doesn't count unless you've hand soldered a cartridge or something...

Quote:
Originally Posted by amigapd View Post
I also think the Amiga scene isn't as dire as portrayed - I sent a PDF of our e-book about the Amiga scene to Retro Gamer - but it hasn't been covered - I am guessing a lack of coverage of what is going on in the Amiga scene (no coverage of books written about it - no coverage of demo games Maxwell + Dylan the Spaceman etc ) gives the impression in the non specialised Amiga press that the scene is less active than is the case.
i didn't get the PDF of the book sent over for review (and tend to be a fairly slow reader with books so it would've taken a while to do properly!) so can't comment, but things do get missed because i'm following a worrying amount of forums, RSS feeds and other sources. The best solution is probably to PM me here and i'd honestly rather get ten messages about something new than none at all.
TMR is offline  
 
Page generated in 0.06305 seconds with 9 queries