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Old 09 May 2015, 08:00   #53
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,522
49.92 is Amiga long field (313 lines) refresh rate.
50.08 short field
50.00 interlace (alternating 312/313)

(Obviously it was done to match real hardware, the longer some program runs the bigger the time difference between emulation and real hardware would get without using accurate "real-world side" frame timing.)

How can it f*ck non-dma mode? (Unless it causes some bad things to happen when resampling) And no, this game does not use non-dma audio.

EDIT: I can debug this if you have simple enough example. Again

Last edited by Toni Wilen; 09 May 2015 at 09:08.
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