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Old 25 April 2015, 03:23   #68
saimon69
J.M.D - Bedroom Musician
 
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,583
now i an starting to think to phase 2:
-change playfield size to 20x10
-insert a level counter
-remove the showghost
-create variables to handle tiles size
-change graphic to use graphic pieces rather than draw objects
and bring it to lores
-find a way to feed a map, check on the number of a certain type of block and then switch level when reached
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