Quote:
Originally Posted by DisposableHero
If a 1988 game was virtually uncrackable, it makes you wonder why Frank Neuhaus didn't make huge money licensing his work out to other companies. Although I guess anything protected using it would automatically be A1200-incompatible (I'm guessing most Core Design games used identical schemes, hence almost all failing on anything above a 68000?)
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The game wasnt virtually uncrackable.
And most Core Design games were Copylock protected.