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Old 23 August 2001, 10:31   #22
Amigaboy
 
Posts: n/a
Quote:
Originally posted by Codetapper


That is total pish - it depends on the game in question ONLY, nothing to do with JST or WHDLoad. No games actually require fast memory, they just need approximately double whatever the original game needs (so it can save the current contents of memory and restore it when you quit) - be it fast or chip memory, doesn't matter.

The memory management in WHDLoad is actually a lot better than JST due to the way it allocates chip memory. You can run a lot more 1Mb games in the same fragmented memory on a 1200 using WHDLoad install than a JST one.

WHDLoad rules forever!
You must realise that the last time I used any types of installs was at least 3 years ago. Back then, JST installers were the main types of installs that worked on my 2mb A600.

I haven't been keeping up with WHDLoad as of late so I have no idea how it progressed. But, I have no real need. I rarely play games anymore.
 
 
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