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Just as an addendum to this:
The Classic cracked version of Shockwave isn't 100%.
This is a new revelation to me as I had the Skid Row cracked version all those years ago, but haven't had a chance to check that version.
In the Classic version, the enemy paths are rubbish and very linear, because one of the Copylocks hasn't been decoded which would then generate the enemy path table.
I will now check out the Skid Row version to see if that one is also knobbed up.
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