Assume this scenario:
Two screens, horizontal scrolling. When screen 2 has passed, it automatically goes back to screen 1. Loop.
I am no graphics-hardware-guru at all, but is there a clever way of doing this without blitting?
Last time I tried this (>10 years ago
), obviously there was a problem when going from screen 2 -> screen 1 (screen 1 was one vertical line off, due to the nature of bitplanepointers & hardwarescrolling).
Anyone understand what I mean?