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Old 20 March 2015, 19:33   #24
Toni Wilen
WinUAE developer
 
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 42
Posts: 19,546
Quote:
Originally Posted by SparkyNZ View Post
Toni, I'm still trying to build WinUAE on VS2010 - just a version of my own for convenience. The only thing that seems to be stopping me is this new C++ standard for floating point numbers - fenv.h/fpu.h, fetestexcept() etc.

If I want to build with VS2010, should it just be a matter of finding an older version of fpp.cpp in the source repository?

In fact.. if I only want to emulate a 68000 machine, can I just build with FPUEMU undefined? From memory it was only the 68030+ that had an optional FPU?
Probably easiest way is to comment out all code that uses C99 stuff. (not C++). No one uses FPU arithmetic exceptions.
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