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Old 20 March 2015, 07:28   #23
SparkyNZ
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Join Date: Oct 2014
Location: New Zealand
Posts: 58
Question

Toni, I'm still trying to build WinUAE on VS2010 - just a version of my own for convenience. The only thing that seems to be stopping me is this new C++ standard for floating point numbers - fenv.h/fpu.h, fetestexcept() etc.

If I want to build with VS2010, should it just be a matter of finding an older version of fpp.cpp in the source repository?

In fact.. if I only want to emulate a 68000 machine, can I just build with FPUEMU undefined? From memory it was only the 68030+ that had an optional FPU?

Last edited by SparkyNZ; 20 March 2015 at 07:56.
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