Thread: Widescreen hack
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Old 13 March 2015, 20:50   #9
Mrs Beanbag
Glastonbridge Software
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Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,202
yeah, i've read things saying you should compensate for the non-square pixels when drawing graphics, but like anybody ever did. Try drawing a circle in Deluxe Paint for instance, it doesn't take it into account. Likewise if any object ever rotates 90 degrees.

Also games made in Europe often fit on an NTSC screen anyway, even though they were designed on PAL monitors.
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