Originally Posted by lesta_smsc
I recall liking the game for the graphics and concept.
It gave me the feeling that so many Bitmap games had: Some very talented visual work that tried to push too much into 16 colours. Their ideas and visions were limited by their ST background, and the result was rasterisation that worked hard to make up for a lack of colours, but didn't succeed at times.
Has anyone done one of those fancy palette analysises(sp?) for, say, Gods?