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Old 07 March 2015, 23:34   #1
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Join Date: Oct 2014
Location: New Zealand
Posts: 58
Question Can WinUAE disassemble from PC until a breakpoint is reached?

Is it possible to get the WinUAE debugger to log all disassembly until a breakpoint is hit?

In other words, can I freeze a game (Shift-F12) and then dump all disassembled instructions to an "event log" file? I don't mean "disassemble a block of memory" - I mean get a complete CPU (or blitter & copper) log as it has happened. I realise that the output for such a thing could be completely huge but is it something that has been implemented?
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