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Using blitter for filling 3D polygons
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24 February 2015, 08:18
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britelite
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Join Date: Feb 2010
Location: Espoo / Finland
Posts: 819
Quote:
Originally Posted by
frank_b
It's a y modulo though. Better if it had X and Y for each source.
Sure, but when doing this kind of gouraud shading, you only draw one line at a time, so a y modulo is not needed.
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