Using blitter for filling 3D polygons
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24 February 2015, 08:05
Join Date: Feb 2010
Location: Espoo / Finland
Originally Posted by
If the Amiga blitter had programmable x increments and access to a 16 bit per pixel chunky video mode you could do this
Blitter rendered gourad shading is pretty cool!
Actually, that's possible with the Amiga blitter, for example combining it with a HAM6 c2p-routine.
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