Originally Posted by kovacm
I undestand this but does anybody know how much faster 3D games would be if blitter was used for polygon fill?
does anybody have any numbers?
e.g. Elite II was written on Amiga. David B. could use Amiga blitter for filling polygons and CPU on ST. But he did not. Why? He does not have time or there was no speed gain?
so: does anybody have numbers?
Saying that Elite II was written on Amiga is plain wrong. David Braben was an ST fanboy, a lover of this machine, and as such made the game for ST, then ported accross to the amiga. That's why Frontier Elite II use mainly the CPU, it's shared code.
You don't know your classics heh ?