Originally Posted by Photon
Mostly not done in games, since ST influenced game development on Amiga.
I undestand this but does anybody know how much faster 3D games would be if blitter was used for polygon fill?
does anybody have any numbers?
e.g. Elite II was written on Amiga. David B. could use Amiga blitter for filling polygons and CPU on ST. But he did not. Why? He does not have time or there was no speed gain?
so: does anybody have numbers?