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Old 22 February 2015, 11:06   #8
Solid Snake
Wonderful World Of Amiga
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Join Date: Mar 2006
Location: Manchester, UK
Posts: 331
Ghosts'N'Goblins, Uridium, Ikari Warriors, Bionic Commando, Creatures, Navy Seals, Last Ninja series

What makes them memorable and better on the C64?
Answer: The stonking SID music of course!

Trouble with conversions of games to other formats is standards of quality.
If the original coding team is not responsible, then you are guaranteed a lazy conversion or port of the game.

There are many examples of poor arcade conversions on the Amiga (and C64 for that matter). The Amiga's architecture allows for faithful arcade quality games to be produced. See Rainbow Islands, Ruff'N'Tumble, Super Frog, Hybris, Turrican, F/A-18 Interceptor...etc as classic examples of what the Amiga can really do

Last edited by Solid Snake; 22 February 2015 at 11:06. Reason: punctuation
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