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Old 22 February 2015, 09:25   #26
Fernando Cabrera

Join Date: Oct 2013
Location: Spain
Posts: 78
Originally Posted by Nekoniaow View Post
Could you tell us why?

You seem to have a functional tilemap engine with 3 ways scrolling (with a copper "split" I presume so easily extendable to 8 ways) which seems like a good base for a shooter (*) so I would assume adding bobs, collision detection would be the next logical step so I'm curious to know why you are not pursuing in that direction.
You are right, we have an 8-way scroll engine which, of course, can be improved in several ways, having into account that it's one of the first "serious" things I did... What I meant was that we are not going to keep on workin on this particular demo but we are aiming at, someday, doing an original shmup for the Amiga and we hope we'll be able to put into practice everything we learn doing these kind of mini-projects. Time will tell!

Originally Posted by Nekoniaow View Post
Also, congratulation for the great effort, it's a great result for a first asm Amiga release!
Thank you so much for trying our demo and for your comments!
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