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Old 22 February 2015, 05:18   #25

Join Date: Dec 2014
Location: Montreal
Posts: 129
Originally Posted by nandius_c View Post
We decided not to keep working any longer in the demo, it started as a scrolling test and it's been several months since that, so... It's time to go on learning while thinking of a new project! Thanks a lot!
Could you tell us why?

You seem to have a functional tilemap engine with 3 ways scrolling (with a copper "split" I presume so easily extendable to 8 ways) which seems like a good base for a shooter (*) so I would assume adding bobs, collision detection would be the next logical step so I'm curious to know why you are not pursuing in that direction.

Also, congratulation for the great effort, it's a great result for a first asm Amiga release!

(*) or a plateformer.
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